{"id":1950,"date":"2026-01-10T15:59:52","date_gmt":"2026-01-10T07:59:52","guid":{"rendered":"https:\/\/foreverhome.live\/?p=1950"},"modified":"2026-01-10T15:59:53","modified_gmt":"2026-01-10T07:59:53","slug":"%e3%80%90%e7%bd%91%e7%bb%9c%e6%b8%b8%e6%88%8f%e5%bc%80%e5%8f%911%e3%80%91console%e5%b0%8f%e6%b8%b8%e6%88%8f%e5%8f%8a%e7%ae%80%e5%8d%95%e7%9a%84%e5%a4%9a%e4%ba%ba%e5%90%8c%e6%ad%a5%e6%9c%8d%e5%8a%a1","status":"publish","type":"post","link":"https:\/\/foreverhome.live\/index.php\/2026\/01\/10\/%e3%80%90%e7%bd%91%e7%bb%9c%e6%b8%b8%e6%88%8f%e5%bc%80%e5%8f%911%e3%80%91console%e5%b0%8f%e6%b8%b8%e6%88%8f%e5%8f%8a%e7%ae%80%e5%8d%95%e7%9a%84%e5%a4%9a%e4%ba%ba%e5%90%8c%e6%ad%a5%e6%9c%8d%e5%8a%a1\/","title":{"rendered":"\u3010\u7f51\u7edc\u6e38\u620f\u5f00\u53d1#1\u3011Console\u5c0f\u6e38\u620f\u53ca\u7b80\u5355\u7684\u591a\u4eba\u540c\u6b65\u670d\u52a1\u5668"},"content":{"rendered":"\n<figure class=\"wp-block-video\"><video height=\"720\" style=\"aspect-ratio: 1280 \/ 720;\" width=\"1280\" controls src=\"https:\/\/foreverhome.live\/wp-content\/uploads\/2026\/01\/1767251451-2026-01-01-10-15-14-2-online-video-cutter.com_.mp4\"><\/video><\/figure>\n\n\n\n<p><strong><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">\u4f7f\u7528\u7684\u8f6f\u4ef6\u53ca\u8bed\u8a00\uff1a<\/mark><\/strong><\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Visual Studio<\/li>\n\n\n\n<li>C#<\/li>\n<\/ol>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-cyan-bluish-gray-color has-alpha-channel-opacity has-cyan-bluish-gray-background-color has-background is-style-wide\"\/>\n\n\n\n<p class=\"has-text-align-center has-vivid-green-cyan-color has-text-color has-medium-font-size\"><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">\u524d\u8a00<\/mark><\/strong><\/p>\n\n\n\n<p>\u6700\u8fd1\u6709\u9700\u6c42\u8981\u8bbe\u8ba1\u4e00\u4e2a\u591a\u4eba\u5728\u7ebf\u804a\u5929\u7684\u5c0f\u6e38\u620f\uff08\u7c7bVRChat\uff09\uff0c\u7531\u4e8e\u6b64\u524d\u6709\u4e00\u70b9\u70b9\u7684Unity\u7ecf\u9a8c\uff0c\u770b\u7528Unity\u9f13\u6363\u4e86\u8bb8\u4e45\u3002\u6700\u5f00\u59cb\u662f\u76f4\u63a5\u7528Photon\u8bbe\u8ba1\u4e86\u4e00\u4e2a\u5c0fDemo\uff0c\u4f46\u662f\u56fd\u5185\u8fde\u63a5Photon\u670d\u52a1\u5668\u5ef6\u8fdf\u6bd4\u8f83\u9ad8(200ms\u4e0a\u4e0b)\uff0c\u518d\u52a0\u4e0a\u514d\u8d39\u7248\u672c\u53ea\u80fd\u6700\u9ad820\u4eba\u5728\u7ebf\uff0c\u5c31\u51b3\u5b9a\u81ea\u5df1\u5c1d\u8bd5\u5f00\u53d1\u670d\u52a1\u7aef\uff0c\u6240\u4ee5\u6709\u4e86\u8fd9\u7cfb\u5217\u6587\u7ae0\uff08\u5f00\u5751 \u96fe\u3002<\/p>\n\n\n\n<p>\u8fd9<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u7b97\u4e0d\u4e0a\u662f\u6559\u7a0b\u7c7b\u7684\u6587\u7ae0<\/mark><\/strong>\uff0c\u7b97\u662f<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u8bb0\u5f55\u5b66\u4e60\u8fc7\u7a0b\u7684\u6587\u7ae0<\/mark><\/strong>\uff0c\u4e5f\u5e0c\u671b\u80fd\u901a\u8fc7\u5199\u535a\u5ba2\u6765\u590d\u76d8\u7a0b\u5e8f\u7ed3\u6784\u3002<\/p>\n\n\n\n<p>\u4f5c\u4e3a\u7cfb\u5217\u5f00\u7bc7\u4f5c\uff0c\u672c\u6587\u4e3b\u8981\u5f3a\u8c03\u4f7f\u7528<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">C#<\/mark><\/strong>\u8bbe\u8ba1\u4e00\u4e2a\u63a7\u5236\u53f0\u7684<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u7c7b\u5766\u514b\u5927\u6218\u5c0fGame<\/mark><\/strong>\uff0c\u5e76\u4e3a<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-amber-color\">\u591a\u4eba\u8fd0\u52a8<\/mark><\/strong>\u5236\u4f5c\u4e00\u4e2a\u7b80\u5355\u7684<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u540c\u6b65\u670d\u52a1\u7aef<\/mark><\/strong>\u3002<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u9700\u8981\u6ce8\u610f\u7684\u662f\uff0c\u672c\u7bc7\u6587\u7ae0\u5185\u5b9e\u73b0\u7684\u670d\u52a1\u7aef\u4e0d\u6d89\u53ca\u5e27\u540c\u6b65\u3001\u72b6\u6001\u540c\u6b65\u6216Protobuf\uff0c\u4ec5\u4f7f\u7528Json\u901a\u4fe1\u5e76\u5bf9\u7528\u6237\u6d88\u606f\u8fdb\u884c\u8f6c\u53d1<\/mark>\uff08\u7531\u4e8e\u670d\u52a1\u7aef\u7279\u6027\uff0c\u8be5\u7aef<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u65e0\u6cd5\u4fdd\u8bc1\u5b89\u5168\u6027<\/mark>\uff0c\u5c06\u5728\u540e\u7eed\u7684\u72b6\u6001\u540c\u6b65\u548c\u5e27\u540c\u6b65\u670d\u52a1\u7aef\u4e2d\u89e3\u51b3\uff09\u3002<\/strong><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"580\" height=\"734\" data-src=\"https:\/\/foreverhome.live\/wp-content\/uploads\/2026\/01\/1767253841-image.png\" alt=\"\" class=\"wp-image-1970 lazyload\" style=\"--smush-placeholder-width: 580px; --smush-placeholder-aspect-ratio: 580\/734;width:450px;height:auto\" data-srcset=\"https:\/\/foreverhome.live\/wp-content\/uploads\/2026\/01\/1767253841-image.png 580w, https:\/\/foreverhome.live\/wp-content\/uploads\/2026\/01\/1767253841-image-237x300.png 237w\" data-sizes=\"(max-width: 580px) 100vw, 580px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-text-color has-cyan-bluish-gray-color has-alpha-channel-opacity has-cyan-bluish-gray-background-color has-background is-style-wide\"\/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-green-cyan-color\">\u5ba2\u6237\u7aef\u5b9e\u73b0<\/mark><\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.1\u76ee\u6807<\/h3>\n\n\n\n<p>\u8fd9\u662f\u4e00\u4e2a<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u8111\u5185\u6e32\u67d3\u5766\u514b\u4e16\u754c\u6e38\u620f<\/mark><\/strong>\uff0c\u7531\u4e8e\u662f\u5728<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">Console<\/mark><\/strong>\u4e2d\u8fd0\u884c\uff0c\u6211\u6253\u7b97\u7528<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u5b57\u7b26\u6765\u7ed8\u5236\u5730\u56fe\u5143\u7d20\u548c\u73a9\u5bb6<\/mark><\/strong>\u3002\u540c\u65f6\u4f7f\u7528\u4e0d\u540c\u989c\u8272\u6807\u8bb0\u5f53\u524d\u73a9\u5bb6\u548c\u5176\u4ed6\u73a9\u5bb6\uff0c\u79fb\u52a8\u548c\u5f00\u706b\u529f\u80fd\u81ea\u7136\u4e0d\u5fc5\u591a\u8bf4\u3002\u540e\u7eed\u6253\u7b97\u4e5f\u4f1a\u5728\u8fd9\u4e2a\u5ba2\u6237\u7aef\u7684\u57fa\u7840\u4e0a\u5f00\u53d1\u4f7f\u7528\u4e0d\u540c\u540c\u6b65\u65b9\u5f0f\u7684\u670d\u52a1\u7aef\u4ee5\u5b66\u4e60\u4e0d\u540c\u540c\u6b65\u65b9\u5f0f\u7684\u670d\u52a1\u7aef\u5f00\u53d1\u3002<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"744\" height=\"387\" data-src=\"https:\/\/foreverhome.live\/wp-content\/uploads\/2026\/01\/1767252877-image.png\" alt=\"\" class=\"wp-image-1965 lazyload\" style=\"--smush-placeholder-width: 744px; --smush-placeholder-aspect-ratio: 744\/387;width:644px;height:auto\" data-srcset=\"https:\/\/foreverhome.live\/wp-content\/uploads\/2026\/01\/1767252877-image.png 744w, https:\/\/foreverhome.live\/wp-content\/uploads\/2026\/01\/1767252877-image-300x156.png 300w\" data-sizes=\"(max-width: 744px) 100vw, 744px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.2\u57fa\u672c\u7c7b\u578b\u7684\u58f0\u660e<\/h3>\n\n\n\n<p>\u6211\u4eec\u9700\u8981\u5148\u5b9a\u4e49\u4e00\u4e9b<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u6838\u5fc3\u6e38\u620f\u5bf9\u8c61<\/mark><\/strong>\uff0c\u6bd4\u5982<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">Player(\u73a9\u5bb6)\u3001Map(\u5730\u56fe)\u3001Bull(\u70ae\u5f39)<\/mark><\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.2.1ConsoleRenderer.cs<\/h4>\n\n\n\n<p>\u8fd9\u4e2a\u7c7b\u5b9e\u9645\u4e0a\u662f\u540e\u671f\u91cd\u6784\u7684\u65f6\u5019\u65b0\u5b9a\u4e49\u7684\uff0c\u539f\u56e0\u662f\u5728\u4e3b\u5faa\u73af\u4ee5\u53ca\u5176\u4ed6\u51fd\u6570\u4e2d\u4f1a\u9891\u7e41\u8c03\u7528<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">SetCursorPosition<\/mark><\/strong>\u548c<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">Write<\/mark><\/strong>\u6765<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u5b9a\u70b9\u7ed8\u5236\u5b57\u7b26<\/mark><\/strong>\uff0c\u7ed8\u5236\u903b\u8f91\u548c\u6267\u884c\u903b\u8f91\u7a7f\u63d2\u5728\u4e00\u8d77\uff0c\u5373\u589e\u9ad8\u4e86\u8026\u5408\u5ea6\u4e5f\u5bfc\u81f4\u6574\u4f53\u7a0b\u5e8f\u663e\u5f97\u81c3\u80bf\uff0c\u6545\u5199\u4e86\u4e00\u4e2a\u4e13\u95e8\u8d1f\u8d23\u7ed8\u5236\u7684\u7c7b\u3002\u5148\u5c06<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u6bcf\u4e00\u5e27\u7684\u66f4\u6539\u7f13\u5b58\u8fdbbuffer\u4e2d<\/mark><\/strong>\uff0c\u7136\u540e\u5728\u4e3b\u5faa\u73af\u7ed3\u675f\u540e<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u7edf\u4e00\u7ed8\u5236<\/mark><\/strong>\u3002<\/p>\n\n\n\n<pre><code class=\"csharp\">namespace TankWar\n{\n    internal class ConsoleRenderer\n    {\n        private readonly char[,] _buffer; \/\/ \u6e32\u67d3\u7f13\u51b2\u533a\n        private readonly ConsoleColor[,] _foregroundColors; \/\/ \u524d\u666f\u8272\u7f13\u51b2\u533a\n        public int Width { get; } \/\/ \u6e32\u67d3\u5bbd\u5ea6\n        public int Height { get; } \/\/ \u6e32\u67d3\u9ad8\u5ea6\n        public ConsoleRenderer(int width, int height)\n        {\n            Width = width;\n            Height = height;\n            _buffer = new char[width, height];\n            _foregroundColors = new ConsoleColor[width, height];\n            Clean();\n        }\n        \/\/\/ &lt;summary&gt;\n        \/\/\/ \u521d\u59cb\u5316\u7f13\u51b2\u533a\n        \/\/\/ &lt;\/summary&gt;\n        public void Clean()\n        {\n            for (int y = 0; y &lt; Height; y++)\n            {\n                for (int x = 0; x &lt; Width; x++)\n                {\n                    _buffer[x, y] = &#x27; &#x27;;\n                    _foregroundColors[x, y] = ConsoleColor.Gray;\n                }\n            }\n        }\n        \/\/\/ &lt;summary&gt;\n        \/\/\/ \u5b57\u7b26\u7ed8\u5236\n        \/\/\/ &lt;\/summary&gt;\n        \/\/\/ &lt;param name=&quot;x&quot;&gt;&lt;\/param&gt;\n        \/\/\/ &lt;param name=&quot;y&quot;&gt;&lt;\/param&gt;\n        \/\/\/ &lt;param name=&quot;c&quot;&gt;&lt;\/param&gt;\n        \/\/\/ &lt;param name=&quot;color&quot;&gt;&lt;\/param&gt;\n        \/\/\/ &lt;param name=&quot;narrowdown&quot;&gt;&lt;\/param&gt;\n        public void SetPixel(int x, int y, char c, ConsoleColor color = ConsoleColor.Gray,int narrowdown = 0)\n        {\n            if (x &gt;= 0 &amp;&amp; x &lt; Width - narrowdown &amp;&amp; y &gt;= 0 &amp;&amp; y &lt; Height - narrowdown)\n            {\n                _buffer[x, y] = c;\n                _foregroundColors[x, y] = color;\n            }\n        }\n        \/\/\/ &lt;summary&gt;\n        \/\/\/ \u5b57\u7b26\u4e32\u7ed8\u5236\n        \/\/\/ &lt;\/summary&gt;\n        \/\/\/ &lt;param name=&quot;x&quot;&gt;&lt;\/param&gt;\n        \/\/\/ &lt;param name=&quot;y&quot;&gt;&lt;\/param&gt;\n        \/\/\/ &lt;param name=&quot;text&quot;&gt;&lt;\/param&gt;\n        \/\/\/ &lt;param name=&quot;color&quot;&gt;&lt;\/param&gt;\n        \/\/\/ &lt;param name=&quot;narrowdown&quot;&gt;&lt;\/param&gt;\n        public void DrawString(int x, int y, string text, ConsoleColor color = ConsoleColor.Gray,int narrowdown = 0)\n        {\n            if (y &lt; 0 || y &gt;= Height - narrowdown) return;\n            for (int i = 0; i &lt; text.Length; i++)\n            {\n                if (x + i &gt;= Width - narrowdown) break;\n                SetPixel(x + i, y, text[i], color);\n            }\n        }\n        \/\/\/ &lt;summary&gt;\n        \/\/\/ \u4e00\u6b21\u6027\u7ed8\u5236\u7f13\u51b2\u533a\u5185\u5bb9\u5230\u63a7\u5236\u53f0\n        \/\/\/ &lt;\/summary&gt;\n        public void Render()\n        {\n            Console.SetCursorPosition(0, 0);\n            for (int y = 0; y &lt; Height; y++)\n            {\n                for (int x = 0; x &lt; Width; x++)\n                {\n                    Console.ForegroundColor = _foregroundColors[x, y];\n                    Console.Write(_buffer[x, y]);\n                }\n                Console.WriteLine();\n            }\n            Console.ResetColor();\n        }\n    }\n}\n<\/code><\/pre>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.2.2Map.cs<\/h4>\n\n\n\n<pre><code class=\"csharp\">namespace TankWar\n{\n    internal class Map\n    {\n        public int Width { get; set; } \/\/ \u5730\u56fe\u5bbd\u5ea6\n        public int Height { get; set; } \/\/ \u5730\u56fe\u9ad8\u5ea6\n        public int SpawnAX { get; set; } \/\/ A\u70b9\u51fa\u751fX\u5750\u6807\n        public int SpawnAY { get; set; } \/\/ A\u70b9\u51fa\u751fY\u5750\u6807\n        public int SpawnBX { get; set; } \/\/ B\u70b9\u51fa\u751fX\u5750\u6807\n        public int SpawnBY { get; set; } \/\/ B\u70b9\u51fa\u751fY\u5750\u6807\n        public char WallSymbol { get; set; } \/\/ \u8868\u793a\u5899\u4f53\u7684\u5b57\u7b26\n        public char GroundSymbol { get; set; } \/\/ \u8868\u793a\u5730\u9762\u7684\u5b57\u7b26\n        public char[,] Buffer { get; set; } \/\/ \u5730\u56fe\u7f13\u51b2\u533a\n        public Map(int width,int height,int spawnax,int spawnay,int spawnbx,int spawnby,char wall_symbol,char ground_symbol) \n        {\n            Width = width;\n            Height = height;\n            SpawnAX = spawnax;\n            SpawnAY = spawnay;\n            SpawnBX = spawnbx;\n            SpawnBY = spawnby;\n            WallSymbol = wall_symbol;\n            GroundSymbol = ground_symbol;\n            Buffer = new char[width, height];\n        }\n        \/\/\/ &lt;summary&gt;\n        \/\/\/ \u5730\u56fe\u7ed8\u5236\n        \/\/\/ &lt;\/summary&gt;\n        \/\/\/ &lt;param name=&quot;renderer&quot;&gt;&lt;\/param&gt;\n        public void DrawMap(ConsoleRenderer renderer)\n        {\n            for (int y = 0; y &lt; Height; y++)\n            {\n                for (int x = 0; x &lt; Width; x++)\n                {\n                    if (x == 0 || y == 0 || x == Width - 1 || y == Height - 1)\n                    {\n                        Buffer[x, y] = WallSymbol;\n                        renderer.SetPixel(x, y,WallSymbol);\n                    }\n                    else \n                    {\n                        Buffer[x, y] = GroundSymbol;\n                        renderer.SetPixel(x, y, GroundSymbol);\n                    }\n                }\n                Console.WriteLine();\n            }\n        }\n        \/\/\/ &lt;summary&gt;\n        \/\/\/ \u968f\u673a\u5730\u56fe\u5185\u4f4d\u7f6e\n        \/\/\/ &lt;\/summary&gt;\n        \/\/\/ &lt;returns&gt;&lt;\/returns&gt;\n        public (int x, int y) GetRandomPosition()\n        {\n            Random rd = new Random();\n            int x = rd.Next(2,this.Width - 1);\n            int y = rd.Next(2,this.Height - 1);\n            return (x,y);\n        }\n    }\n}\n<\/code><\/pre>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.2.3Player.cs<\/h4>\n\n\n\n<p>\u5728Player\u7c7b\u4e2d\uff0c\u6bd4\u8f83\u9ebb\u70e6\u7684\u662f<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">DrawPlayer<\/mark><\/strong>\u65b9\u6cd5\uff0c\u9700\u8981\u5728<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u7ed8\u5236\u5f53\u524d\u4f4d\u7f6e\u5b57\u7b26<\/mark><\/strong>\u7684\u540c\u65f6<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u64e6\u9664\u4e0a\u4e00\u5e27\u7684\u56fe\u50cf<\/mark><\/strong><\/p>\n\n\n\n<p><strong>\u81f3\u4e8e\u4e3a\u4ec0\u4e48\u4e0d\u7528<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">ConsoleRenderer<\/mark>\u6765\u7ed8\u5236<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">Explosion<\/mark>\u7684\u7206\u70b8\u5b57\u7b26\uff0c\u4e3b\u8981\u662f\u56e0\u4e3a<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">ConsoleRenderer\u4e0d\u662f\u5b9e\u65f6\u7684<\/mark>\uff0c\u5b83\u662f\u5728<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u5148\u7f13\u5b58\u8be5\u5e27\u7684\u6240\u6709\u66f4\u6539<\/mark>\uff0c\u7136\u540e<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u5728\u4e3b\u5faa\u73af\u7ed3\u675f\u540e\u7edf\u4e00\u7ed8\u5236<\/mark>\uff0c\u4f1a\u51fa\u73b0\u4e00<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u4e0d\u6d41\u7545<\/mark>\u7684\u95ee\u9898<\/strong><\/p>\n\n\n\n<pre><code class=\"csharp\">namespace TankWar\n{\n    internal class Player\n    {\n        public enum Direction\n        {\n            up,\n            down,\n            right,\n            left,\n        }\n        public string Name { get; set; } = string.Empty;\n        public int X { get; set; }\n        public int Y { get; set; }\n        public int MoveSpeed { get; set; }\n        public int Hp { get; set; }\n        public Direction Dir { get; set; }\n        public bool IsAlive { get; set; } = true;\n        public string UUID { get; }\n        public int LastX { get; set; }\n        public int LastY { get; set; }\n\n        public Player(string name,int x,int y,int movespeed,int hp,Direction dir)\n        {\n            UUID = Guid.NewGuid().ToString(&quot;N&quot;);\n            Name = name;\n            X = x;\n            Y = y;\n            Hp = hp;\n            Dir = dir;\n            MoveSpeed = movespeed;\n            LastX = x;\n            LastY = y;\n        }\n        public void Move(int movex = 0,int movey = 0)\n        {\n            X += movex * MoveSpeed;\n            Y += movey * MoveSpeed;\n        }\n        public void DrawPlayer(Map map,ConsoleRenderer renderer,bool isme = false)\n        {\n            renderer.SetPixel(LastX, LastY,&#x27; &#x27;);\n            renderer.DrawString(LastX, LastY + 1, new string(&#x27; &#x27;, Name.Length), narrowdown: 1);\n            ConsoleColor color = isme ? ConsoleColor.Green : ConsoleColor.Red;\n            char symbol = this.Dir switch\n            {\n                Direction.up =&gt; &#x27;\u2534&#x27;,\n                Direction.down =&gt; &#x27;\u252c&#x27;,\n                Direction.left =&gt; &#x27;\u2524&#x27;,\n                Direction.right =&gt; &#x27;\u251c&#x27;,\n                _ =&gt; &#x27;X&#x27;\n            };\n            renderer.SetPixel(X, Y, symbol, color);\n            renderer.DrawString(X, Y + 1, Name, color,narrowdown:1);\n            LastX = X;\n            LastY = Y;\n        }\n        public void Hit(Map map,Bullet bullet,ConsoleRenderer renderer)\n        {\n            this.Hp -= bullet.Damage;\n            if (this.Hp &lt;= 0)\n            {\n                Die(map,renderer);\n            }\n        }\n        public void Fire(List&lt;Bullet&gt; bullets)\n        {\n            int bulletX = X;\n            int bulletY = Y;\n            switch (Dir)\n            {\n                case Player.Direction.up:\n                    bulletY -= 1;\n                    break;\n                case Player.Direction.down:\n                    bulletY += 1;\n                    break;\n                case Player.Direction.left:\n                    bulletX -= 1;\n                    break;\n                case Player.Direction.right:\n                    bulletX += 1;\n                    break;\n            }\n            Bullet bullet = new Bullet(bulletX, bulletY, 1, &#x27;*&#x27;, this.Dir);\n            bullets.Add(bullet);\n        }\n        private void Die(Map map,ConsoleRenderer renderer)\n        {\n            this.IsAlive = false;\n            renderer.SetPixel(X, Y, map.GroundSymbol);\n            renderer.DrawString(X, Y + 1, new string(&#x27; &#x27;, Name.Length));\n            Explosion(this.X, this.Y,renderer);\n        }\n        private void Explosion(int x, int y,ConsoleRenderer renderer)\n        {\n            Console.ForegroundColor = ConsoleColor.Yellow;\n            string[][] frames = new string[][]\n            {\n                new string[]\n                {\n                    &quot;   *   &quot;,\n                    &quot;  ***  &quot;,\n                    &quot;   *   &quot;\n                },\n                new string[]\n                {\n                    &quot;  @@@  &quot;,\n                    &quot; @@@@@ &quot;,\n                    &quot;  @@@  &quot;\n                },\n                new string[]\n                {\n                    &quot; ##### &quot;,\n                    &quot;#######&quot;,\n                    &quot; ##### &quot;\n                },\n                new string[]\n                {\n                    &quot;  +++  &quot;,\n                    &quot;+++++++&quot;,\n                    &quot;  +++  &quot;\n                },\n                new string[]\n                {\n                    &quot;   +   &quot;,\n                    &quot; +++++ &quot;,\n                    &quot;   +   &quot;\n                },\n            };\n            foreach (var frame in frames)\n            {\n                for (int i = 0; i &lt; frame.Length; i++)\n                {\n                    Console.SetCursorPosition(x - frame[i].Length \/ 2, y - 1 + i);\n                    Console.Write(frame[i]);\n\n                }\n\n                Thread.Sleep(50);\n\n                for (int i = 0; i &lt; frame.Length; i++)\n                {\n                    Console.SetCursorPosition(x - frame[i].Length \/ 2, y - 1 + i);\n                    Console.Write(new string(&#x27; &#x27;, frame[i].Length));\n                }\n            }\n            Console.ResetColor();\n        }\n\n    }\n}\n<\/code><\/pre>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.2.4Bullet.cs<\/h4>\n\n\n\n<pre><code class=\"csharp\">namespace TankWar\n{\n    internal class Bullet\n    {\n        public int X { get; set; } \/\/ \u70ae\u5f39X\u5750\u6807\n        public int Y { get; set; } \/\/ \u70ae\u5f39Y\u5750\u6807\n        public int Damage { get; set; } \/\/ \u70ae\u5f39\u4f24\u5bb3\n        public char Symbol { get; set; } \/\/ \u70ae\u5f39\u5b57\u7b26\n        public Player.Direction Dir { get; set; } \/\/ \u70ae\u5f39\u65b9\u5411\n        public bool IsAlive { get; set; } = true; \/\/ \u70ae\u5f39\u662f\u5426\u5b58\u6d3b\n        public Bullet(int x,int y,int damage,char symbol,Player.Direction dir)\n        {\n            X = x;\n            Y = y;\n            Damage = damage;\n            Symbol = symbol;\n            Dir = dir;\n        }\n        \/\/\/ &lt;summary&gt;\n        \/\/\/ \u70ae\u5f39\u79fb\u52a8\n        \/\/\/ &lt;\/summary&gt;\n        \/\/\/ &lt;param name=&quot;renderer&quot;&gt;&lt;\/param&gt;\n        \/\/\/ &lt;param name=&quot;map&quot;&gt;&lt;\/param&gt;\n        \/\/\/ &lt;param name=&quot;allp&quot;&gt;&lt;\/param&gt;\n        public void Move(ConsoleRenderer renderer,Map map, List&lt;Player&gt; allp)\n        {\n            renderer.SetPixel(X, Y,&#x27; &#x27;);\n            switch (Dir) \n            { \n                case Player.Direction.up:\n                    Y--;\n                    break;\n                case Player.Direction.down:\n                    Y++;\n                    break;\n                case Player.Direction.left:\n                    X--;\n                    break;\n                case Player.Direction.right:\n                    X++;\n                    break;\n            }\n            if (X &lt;= 0 || Y &lt;= 0 || X &gt;= map.Width - 1 || Y &gt;= map.Height - 1)\n            {\n                IsAlive = false;\n                return;\n            }\n            foreach (var p in allp)\n            { \n                if (p.IsAlive &amp;&amp; p.X == X &amp;&amp; p.Y == Y)\n                {\n                    p.Hit(map, this, renderer);\n                    IsAlive = false;\n                    return;\n                }\n            }\n            if (IsAlive)\n            {\n                renderer.SetPixel(X, Y, Symbol);\n            }\n        }\n    }\n}\n<\/code><\/pre>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.3\u7f51\u7edc\u901a\u4fe1\u7c7b<\/h3>\n\n\n\n<p>\u8fd9\u91cc<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u4e0d\u4f7f\u7528Protobuf<\/mark><\/strong>\u6765\u6253\u5305\u901a\u4fe1\u6570\u636e\uff0c\u6b64\u5904\u4e3a\u4e86\u6f14\u793a\u4f5c\u7528\u548c\u8f7b\u91cf\u5316\u7684\u76ee\u7684<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u76f4\u63a5\u5e8f\u5217\u5316Json<\/mark><\/strong>\u6765\u6253\u5305\u6570\u636e\uff0c\u5728\u5b9e\u9645\u4e2d\u8fd8\u662f<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u63a8\u8350\u4f7f\u7528Protobuf\u6216\u81f3\u5c11\u5c06json\u52a0\u5bc6\u538b\u7f29\u540e\u8fdb\u884c\u4f20\u8f93<\/mark><\/strong>\u3002<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.3.1PlayerPositionMessage.cs<\/h4>\n\n\n\n<pre><code class=\"csharp\">using Newtonsoft.Json;\nusing System;\nusing System.Collections.Generic;\nusing System.Linq;\nnamespace TankWar.TcpMessage\n{\n    internal class PlayerPositionMessage\n    {\n        public string? PlayerName { get; set; } \/\/ \u73a9\u5bb6\u540d\u79f0\n        public int PlayerX { get; set; } \/\/ \u73a9\u5bb6X\u5750\u6807\n        public int PlayerY { get; set; } \/\/ \u73a9\u5bb6Y\u5750\u6807\n        public int PlayerHp { get; set; } \/\/ \u73a9\u5bb6\u8840\u91cf\n        public Player.Direction Dir { get; set; } \/\/ \u73a9\u5bb6\u65b9\u5411\n        public bool Fire { get; set; } \/\/ \u662f\u5426\u5f00\u706b\n        public PlayerPositionMessage(string playername,int playerx,int playery,int playerhp,Player.Direction dir,bool fire = false)\n        {\n            PlayerName = playername;\n            PlayerX = playerx;\n            PlayerY = playery;\n            PlayerHp = playerhp;\n            Dir = dir;\n            Fire = fire; \n        }\n    }\n}\n<\/code><\/pre>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.3.2NetWork.cs<\/h4>\n\n\n\n<pre><code class=\"csharp\">using Newtonsoft.Json;\nusing System.Collections.Concurrent;\nusing System.Net.Sockets;\nusing System.Text;\nusing TankWar.TcpMessage;\n\nnamespace TankWar\n{\n    internal class NetWork\n    {\n        private TcpClient? Client; \/\/ TCP\u5ba2\u6237\u7aef\n        private StreamReader? Reader; \/\/ \u8bfb\u53d6\u6d41\n        private StreamWriter? Writer; \/\/ \u5199\u5165\u6d41\n        private Thread? ReceiveThread; \/\/ \u63a5\u6536\u7ebf\u7a0b\n        private string ServerIp; \/\/ \u670d\u52a1\u5668IP\n        private int ServerPort; \/\/ \u670d\u52a1\u5668\u7aef\u53e3\n\n        public ConcurrentQueue&lt;PlayerPositionMessage&gt; ReceivedQueue = new ConcurrentQueue&lt;PlayerPositionMessage&gt;(); \/\/ \u63a5\u6536\u961f\u5217\n        public bool IsConnect { get; set; }\n        public NetWork(string serverip,int serverport) \n        {\n            ServerIp = serverip;\n            ServerPort = serverport;\n        }\n        public bool Connect()\n        {\n            try\n            {\n                Client = new TcpClient();\n                Client.Connect(ServerIp, ServerPort);\n                var stream = Client.GetStream();\n                var utf8NoBom = new UTF8Encoding(encoderShouldEmitUTF8Identifier: false);\n                Reader = new StreamReader(stream, utf8NoBom);\n                Writer = new StreamWriter(stream, utf8NoBom) { AutoFlush = true };\n\n                IsConnect = true;\n\n                ReceiveThread = new Thread(ReceiveLoop);\n                ReceiveThread.IsBackground = true;\n                ReceiveThread.Start();\n\n                return true;\n            }\n            catch (Exception ex)\n            {\n                Console.WriteLine($&quot;Connect server error: {ex.Message}&quot;);\n                return false;\n            }\n        }\n        public void SendPosition(PlayerPositionMessage msg)\n        {\n            if (!IsConnect || Writer == null) return;\n            try\n            {\n                string json = JsonConvert.SerializeObject(msg);\n                Writer.WriteLine(json);\n            }\n            catch\n            {\n                Console.WriteLine(&quot;Send data error&quot;);\n                Disconnect();\n            }\n        }\n\n        private void ReceiveLoop()\n        {\n            try\n            {\n                while (IsConnect &amp;&amp; Reader != null)\n                {\n                    string? line = Reader.ReadLine();\n                    if (string.IsNullOrEmpty(line)) break;\n\n                    var msg = JsonConvert.DeserializeObject&lt;PlayerPositionMessage&gt;(line);\n                    if (msg != null)\n                    {\n                        ReceivedQueue.Enqueue(msg);\n                    }\n                }\n            }\n            catch { }\n            finally \n            {\n                Disconnect();\n                Console.WriteLine(&quot;DeserializeObject data error&quot;);\n            }\n        }\n\n        public void Disconnect()\n        {\n            \/\/Console.WriteLine(&quot;Remote server return data error&quot;);\n            IsConnect = false;\n            Reader?.Dispose();\n            Writer?.Dispose();\n            Client?.Close();\n            Client?.Dispose();\n        }\n\n    }\n}\n<\/code><\/pre>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\">1.4\u4e3b\u5faa\u73af<\/h3>\n\n\n\n<pre><code class=\"csharp\">using TankWar.TcpMessage;\n\nnamespace TankWar\n{\n    class TankWar\n    {\n        static Map map = new Map(40, 20, 2, 2, 32, 15, &#x27;#&#x27;, &#x27; &#x27;); \/\/ \u521b\u5efa\u5730\u56fe\u5bf9\u8c61\n        static ConsoleRenderer renderer = new ConsoleRenderer(map.Width,map.Height); \/\/ \u521b\u5efa\u6e32\u67d3\u5668\u5bf9\u8c61\n        static List&lt;Player&gt; allPlayers = new List&lt;Player&gt;(); \/\/ \u73a9\u5bb6\u5217\u8868\n        static List&lt;Bullet&gt; allBullets = new List&lt;Bullet&gt;(); \/\/ \u70ae\u5f39\u5217\u8868\n        static Player? myPlayer; \/\/ \u672c\u5730\u73a9\u5bb6\u5bf9\n        static NetWork client; \/\/ \u7f51\u7edc\u5ba2\u6237\u7aef\n\n        static void Main(string[] args)\n        {\n            Console.CursorVisible = false; \/\/ \u5173\u95ed\u63a7\u5236\u53f0\u5149\u6807\u663e\u793a\n\n            Console.WriteLine(&quot;You Player Name:&quot;);\n            string Name = Console.ReadLine();\n\n            Console.Clear();\n\n            client = new NetWork(&quot;127.0.0.1&quot;, 8888);\n            if (!client.Connect())\n            {\n                Console.ReadKey();\n                return;\n            }\n\n            (int x,int y) RandomPosition = map.GetRandomPosition(); \/\/ \u968f\u673a\u51fa\u751f\u4f4d\u7f6e\n\n            myPlayer = new Player(Name, RandomPosition.x, RandomPosition.y, 1, 1, Player.Direction.right);\n            allPlayers.Add(myPlayer);\n            map.DrawMap(renderer); \/\/ \u7ed8\u5236\u5730\u56fe\n\n            myPlayer.DrawPlayer(map,renderer, true); \/\/ \u7ed8\u5236\u672c\u5730\u73a9\u5bb6\n\n            client.SendPosition(new PlayerPositionMessage(\n                playername: myPlayer.Name,\n                playerx: myPlayer.X,\n                playery: myPlayer.Y,\n                playerhp: myPlayer.Hp,\n                dir: myPlayer.Dir\n            ));\n\n            while (client.IsConnect)\n            {\n                while (client.ReceivedQueue.TryDequeue(out var networkmsg)) \/\/ \u5904\u7406\u63a5\u6536\u5230\u7684\u7f51\u7edc\u6d88\u606f\n                {\n                    UpdateRemotePlayer(networkmsg); \/\/ \u66f4\u65b0\u8fdc\u7a0b\u73a9\u5bb6\u72b6\u6001\n                }\n                \/\/ \u672c\u5730\u73a9\u5bb6\u8f93\u5165\u5904\u7406\n                ConsoleKeyInfo? keyInfo = null;\n                if (Console.KeyAvailable)\n                {\n                    keyInfo = Console.ReadKey(true);\n                }\n                if (keyInfo.HasValue &amp;&amp; myPlayer.IsAlive)\n                {\n                    int oldX = myPlayer.X;\n                    int oldY = myPlayer.Y;\n                    switch (keyInfo.Value.Key)\n                    {\n                        case ConsoleKey.W:\n                            if (myPlayer.Y &gt; 1) { myPlayer.Move(movey: -1); myPlayer.Dir = Player.Direction.up; }\n                            break;\n                        case ConsoleKey.S:\n                            if (myPlayer.Y &lt; map.Height - 2) { myPlayer.Move(movey: 1); myPlayer.Dir = Player.Direction.down; }\n                            break;\n                        case ConsoleKey.A:\n                            if (myPlayer.X &gt; 1) { myPlayer.Move(movex: -1); myPlayer.Dir = Player.Direction.left; }\n                            break;\n                        case ConsoleKey.D:\n                            if (myPlayer.X &lt; map.Width - 2) { myPlayer.Move(movex: 1); myPlayer.Dir = Player.Direction.right; }\n                            break;\n                        case ConsoleKey.Spacebar:\n                            myPlayer.Fire(allBullets);\n                            client.SendPosition(new PlayerPositionMessage(\n                                playername: myPlayer.Name,\n                                playerx: myPlayer.X,\n                                playery: myPlayer.Y,\n                                playerhp: myPlayer.Hp,\n                                dir: myPlayer.Dir,\n                                fire: true\n                            ));\n                            break;\n                        case ConsoleKey.E:\n                            myPlayer.Hit(map, new Bullet(1, 1, 1, &#x27;*&#x27;, Player.Direction.left),renderer);\n                            break;\n                    }\n                    if (myPlayer.X != oldX || myPlayer.Y != oldY)\n                    {\n                        client.SendPosition(new PlayerPositionMessage(\n                            playername: myPlayer.Name,\n                            playerx: myPlayer.X,\n                            playery: myPlayer.Y,\n                            playerhp: myPlayer.Hp,\n                            dir: myPlayer.Dir\n                        ));\n                    }\n                }\n                if (myPlayer.IsAlive)\n                {\n                    myPlayer.DrawPlayer(map,renderer, true);\n                }\n                else \n                {\n                    \/\/ Game Over\n                    Console.Clear();\n                    Console.WriteLine(&quot;Game Over&quot;);\n                    Console.WriteLine(&quot;Press any key to exit...&quot;);\n                    Console.ReadKey();\n                    return;\n                }\n                foreach (Bullet b in allBullets)\n                {\n                    if (b.IsAlive) b.Move(renderer,map, allPlayers);\n                }\n                allBullets.RemoveAll(b =&gt; !b.IsAlive);\n                allPlayers.RemoveAll(p =&gt; !p.IsAlive);\n\n                renderer.Render();\n                Thread.Sleep(50);\n            }\n        }\n        \/\/\/ &lt;summary&gt;\n        \/\/\/ \u540c\u6b65\u8fdc\u7a0b\u73a9\u5bb6\u72b6\u6001\n        \/\/\/ &lt;\/summary&gt;\n        \/\/\/ &lt;param name=&quot;nwm&quot;&gt;&lt;\/param&gt;\n        static void UpdateRemotePlayer(PlayerPositionMessage nwm)\n        {\n            if (nwm.PlayerName == myPlayer?.Name) return;\n            Player? p = allPlayers.Find(p =&gt; p.Name == nwm.PlayerName);\n            if (p == null)\n            {\n                p = new Player(nwm.PlayerName, nwm.PlayerX, nwm.PlayerY, 1, nwm.PlayerHp, nwm.Dir);\n                allPlayers.Add(p);\n                p.DrawPlayer(map,renderer);\n                client.SendPosition(new PlayerPositionMessage(\n                    playername: myPlayer.Name,\n                    playerx: myPlayer.X,\n                    playery: myPlayer.Y,\n                    playerhp: myPlayer.Hp,\n                    dir: myPlayer.Dir\n                ));\n            }\n            else\n            {\n                p.X = nwm.PlayerX;\n                p.Y = nwm.PlayerY;\n                p.Dir = nwm.Dir;\n                p.Hp = nwm.PlayerHp;\n                if (nwm.Fire)\n                {\n                    p.Fire(allBullets);\n                }\n                p.DrawPlayer(map,renderer);\n            }\n        }\n    }\n}\n<\/code><\/pre>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-left has-vivid-green-cyan-color has-text-color has-medium-font-size\"><strong>2.<\/strong>\u670d\u52a1\u7aef<span><mark style=\"font-weight: bold; background-color: rgba(0, 0, 0, 0);\" class=\"has-inline-color has-vivid-green-cyan-color\">\u5b9e\u73b0<\/mark><\/span><\/h2>\n\n\n\n<p>\u5176\u5b9e\u8f6c\u53d1\u670d\u52a1\u7aef\u9700\u8981\u8d1f\u8d23\u7684\u4e1c\u897f\u975e\u5e38\u7684\u5c11\uff0c\u53ea\u9700\u8981\u65b0\u5efa\u4e00\u4e2a<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">clients\u5217\u8868\uff08\u6b64\u5904\u4f7f\u7528ConcurrentDictionary\uff09<\/mark><\/strong>\u7136\u540e<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u904d\u5386clients<\/mark><\/strong>\u5c06\u63a5\u6536\u5230\u7684<strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-luminous-vivid-orange-color\">\u5ba2\u6237\u7aef\u6d88\u606f\u8f6c\u53d1\u7ed9\u6bcf\u4e2aclient<\/mark><\/strong>\u5373\u53ef<\/p>\n\n\n\n<pre><code class=\"csharp\">using System.Collections.Concurrent;\nusing System.Net;\nusing System.Net.Sockets;\nusing System.Text;\n\nnamespace TankWarServer\n{\n    internal class Program\n    {\n\n        private static readonly ConcurrentDictionary&lt;TcpClient,bool&gt; _clients = new();\n        private const string IpAddress = &quot;127.0.0.1&quot;;\n        private const int Port = 8888;\n\n        static async Task Main(string[] args)\n        {\n            var listener = new TcpListener(IPAddress.Parse(IpAddress), Port);\n            listener.Start();\n            Console.WriteLine($&quot;\u670d\u52a1\u5668\u542f\u52a8\u5728 {IpAddress}:{Port}&quot;);\n\n            while (true)\n            {\n                var client = await listener.AcceptTcpClientAsync();\n                _ = Task.Run(() =&gt; HandleClient(client));\n            }\n        }\n\n        static async Task HandleClient(TcpClient client)\n        {\n            Console.WriteLine($&quot;\u65b0\u5ba2\u6237\u7aef\u8fde\u63a5: {client.Client.RemoteEndPoint}&quot;);\n            _clients.TryAdd(client,true);\n\n            try\n            {\n                var stream = client.GetStream();\n                var buffer = new byte[1024];\n                int bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length);\n                if (bytesRead == 0) return;\n\n                var joinMessage = Encoding.UTF8.GetString(buffer, 0, bytesRead);\n                Console.WriteLine($&quot;\u6536\u5230 Join \u6d88\u606f: {joinMessage.Trim()}&quot;);\n                BroadcastToAll(joinMessage);\n                while (true)\n                {\n                    bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length);\n                    if (bytesRead == 0) break;\n\n                    var message = Encoding.UTF8.GetString(buffer, 0, bytesRead);\n                    Console.WriteLine($&quot;\u8f6c\u53d1\u6d88\u606f: {message.Trim()}&quot;);\n\n                    BroadcastToOthers(message, client);\n                }\n            }\n            catch (Exception ex)\n            {\n                Console.WriteLine($&quot;\u5ba2\u6237\u7aef\u5904\u7406\u5f02\u5e38: {ex.Message}&quot;);\n            }\n            finally\n            {\n                _clients.TryRemove(client,out _);\n                Console.WriteLine($&quot;\u5ba2\u6237\u7aef\u65ad\u5f00: {client.Client.RemoteEndPoint}&quot;);\n                client.Close();\n            }\n        }\n\n        static void BroadcastToAll(string message)\n        {\n            var messageBytes = Encoding.UTF8.GetBytes(message);\n            foreach (var client in _clients)\n            {\n                try\n                {\n                    if (client.Key.Connected)\n                    {\n                        _ = client.Key.GetStream().WriteAsync(messageBytes, 0, messageBytes.Length);\n                    }\n                }\n                catch\n                {\n                    \n                }\n            }\n        }\n\n        static void BroadcastToOthers(string message, TcpClient sender)\n        {\n            var messageBytes = Encoding.UTF8.GetBytes(message);\n            foreach (var client in _clients)\n            {\n                if (client.Key == sender) continue;\n\n                try\n                {\n                    if (client.Key.Connected)\n                    {\n                        _ = client.Key.GetStream().WriteAsync(messageBytes, 0, messageBytes.Length);\n                    }\n                }\n                catch\n                {\n                    \n                }\n            }\n        }\n    }\n}\n<\/code><\/pre>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>\u5f85\u7eed...<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u4f7f\u7528\u7684\u8f6f\u4ef6\u53ca\u8bed\u8a00\uff1a \u524d\u8a00 \u6700\u8fd1\u6709\u9700\u6c42\u8981\u8bbe\u8ba1\u4e00\u4e2a\u591a\u4eba\u5728\u7ebf\u804a\u5929\u7684\u5c0f\u6e38\u620f\uff08\u7c7bVRChat\uff09\uff0c\u7531\u4e8e\u6b64\u524d\u6709\u4e00\u70b9\u70b9\u7684Unity\u7ecf\u9a8c\uff0c\u770b\u7528Uni &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"emotion":"","emotion_color":"","title_style":"","license":"","footnotes":""},"categories":[7],"tags":[],"class_list":["post-1950","post","type-post","status-publish","format-standard","hentry","category-program"],"_links":{"self":[{"href":"https:\/\/foreverhome.live\/index.php\/wp-json\/wp\/v2\/posts\/1950","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/foreverhome.live\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/foreverhome.live\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/foreverhome.live\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/foreverhome.live\/index.php\/wp-json\/wp\/v2\/comments?post=1950"}],"version-history":[{"count":33,"href":"https:\/\/foreverhome.live\/index.php\/wp-json\/wp\/v2\/posts\/1950\/revisions"}],"predecessor-version":[{"id":1993,"href":"https:\/\/foreverhome.live\/index.php\/wp-json\/wp\/v2\/posts\/1950\/revisions\/1993"}],"wp:attachment":[{"href":"https:\/\/foreverhome.live\/index.php\/wp-json\/wp\/v2\/media?parent=1950"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/foreverhome.live\/index.php\/wp-json\/wp\/v2\/categories?post=1950"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/foreverhome.live\/index.php\/wp-json\/wp\/v2\/tags?post=1950"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}